DSFix 2.4
This might in fact be the final version of DSfix. Why? Because Nwks (the original author of the 60 FPS unlocker!) came back and did something which I had considered ideal for a long time now: make it scan for … Continue reading
This might in fact be the final version of DSfix. Why? Because Nwks (the original author of the 60 FPS unlocker!) came back and did something which I had considered ideal for a long time now: make it scan for … Continue reading
So, Bandai Namco filed a DMCA complaint against DSfix 2.3 and got my Dropbox account blocked from public sharing. You can all let them know what you think about that. In the meantime, here is a link to “DSfix 2.3.1″. … Continue reading
So, much earlier than I expected to, I’m able to present what everyone was waiting for: DSfix 2.3 supporting the Steamworks version of the game! There is only one change, and that is updating the address offsets for the FPS … Continue reading
GeDoSaTo I just pushed a new GeDoSaTo update. Among some smaller stuff, it also includes two significant changes: Fixes to the Borderless Windowed mode forcing behaviour, which should greatly increase compatibility of that setting (and hopefully not break it in … Continue reading
As promised, I fixed the other problems introduced by the recent Dark Souls patch. In addition to that, I added a new, more accurate (but also slower) ambient occlusion (AO) option based on a shader contributed by Asmodean. Also, screenshots … Continue reading
This is a quick patch to fix compatibility with the latest version of Dark Souls released 2 days ago. Changes: Made FPS unlocking compatible with the updated version of Dark Souls released 2 days ago (thanks boowoo90 for providing the … Continue reading
With 2.0 yesterday I introduced an issue with the HUD modifications. I fixed it now. That’s all that has changed. People are also reporting some stability problems and physics issues since the patch, but I’m not sure those are related … Continue reading
Dark Souls was updated today, fixing the audio downmixing bug that had been present since launch (and maybe more?). Unfortunately, it also broke some features of DSfix, most significantly the FPS unlocking. Well, with a lot of help from ClĂ©ment … Continue reading
I got the first external code patch for DSfix this week! I hope it’s a sign of more to come. Changes: Added 2 new ambient occlusion algorithms: HBAO and SCAO. However, the existing VSSAO is still the best option in … Continue reading
It has been quite a while — I’ve been very busy at work for the past 3 weeks. I also haven’t had time to check/approve blog comments, so now there are 3700 in the moderation queue, and I’m sure at … Continue reading