Dark Souls was updated today, fixing the audio downmixing bug that had been present since launch (and maybe more?). Unfortunately, it also broke some features of DSfix, most significantly the FPS unlocking.
Well, with a lot of help from Clément Barnier, here is version 2.0 of DSfix which resolves these issues and adds a small new feature.
- Updated the framerate unlock feature to work with the patched version of the game (Nwks)
- Updated post-processing AA to work with the patched version of the game
- Fixed an issue where hudless screenshots would sometimes not correctly capture some effects
- Added “presentWidth” and “presentHeight” to the .ini for full control over (windowed) downsampling. For example, if you want to downsample from 2560×1440 to 1080p, you would use renderWidth 2560, renderHeight 1440, presentWidth 1920 and presentHeight 1080. If none of that makes sense to you just leave these values at 0
I hope this allows you to enjoy Dark Souls in its full glory again. Happy holidays!
It’s 4 am here now so if I messed up anything in this release it will have to wait until tomorrow.