Someone asked for this, and I figured it would probably be easy enough to do. And it was, so here it is.
You can toggle the solid outlines in the game config file, like this:
People are also asking about framerate unlocks, and that would be – if at all possible – a lot more work even in the best circumstances. With the game’s silly DRM, it’s even more annoying, and not a task I want to undertake.
You can get the latest version including this option by updating from within GeDoSaTo or with the installer provided here. As always, you can donate to support continuing GeDoSaTo development here.
The initial release from yesterday only fixed the main rendering resolution, the really low-res postprocessing (512×256!) still produced some ugly artifacts. I changed that now, in that the postprocessing scales with the rendering resolution selected. This was a bit harder than the other stuff, since I also needed to identify & fix a few vertex shader constants. Still, it took less time than creating this comparison image:
As a neat side effect, this also fixes the slight shift to the top/left that could be observed with the previous version at high resolutions, e.g. on the starting screen.
You can get the latest version including this change by updating from within GeDoSaTo or with the installer provided here. As always, you can donate to support continuing GeDoSaTo development here.
Edit: My article about this sordid affair is now up on PC Gamer.
I never expected that, but Tales of Symphonia was released resolution-locked. I’ve released a preliminary GeDoSaTo plugin for the game to fix that.
Note that when I say “preliminary” I mean with a total development and testing time of less than 3 hours. So if you run into issues, keep that in mind. (Of course, if you get crashes, or the game failing to launch, or anything like that, it might just as well be the game or its DRM system rather than GeDoSaTo)
Things to keep in mind:
- The game name, for purposes of config files, screenshot paths, etc, is “Symphonia”. This is a bit of a hack due to the silly DRM they use.
- As always with games with locked rendering resolution, you need to set your desired one from the .ini file (
config\Symphonia\GeDoSaTo.ini ). It looks like this by default:
# Lines starting with "#" are ignored by GeDoSaTo and used to provide documentation
# This is a profile file for Symphonia
# Put your desired rendering resolution below
- There is a bit of an ugly interaction with some low-res processing going on. I might fix that if I can find the motivation.
- Keep the in-game resolution setting at 720p, that’s the only thing I tested.
You can get the latest version including this plugin by updating from within GeDoSaTo or with the installer provided here. As always, you can donate to support continuing GeDoSaTo development here.