Edit: My article about this sordid affair is now up on PC Gamer.
I never expected that, but Tales of Symphonia was released resolution-locked. I’ve released a preliminary GeDoSaTo plugin for the game to fix that.
Note that when I say “preliminary” I mean with a total development and testing time of less than 3 hours. So if you run into issues, keep that in mind. (Of course, if you get crashes, or the game failing to launch, or anything like that, it might just as well be the game or its DRM system rather than GeDoSaTo)
Things to keep in mind:
- The game name, for purposes of config files, screenshot paths, etc, is “Symphonia”. This is a bit of a hack due to the silly DRM they use.
- As always with games with locked rendering resolution, you need to set your desired one from the .ini file (
config\Symphonia\GeDoSaTo.ini ). It looks like this by default:
1234567# Lines starting with "#" are ignored by GeDoSaTo and used to provide documentation# This is a profile file for Symphonia# Put your desired rendering resolution belowclearRenderResolutionsrenderResolution 3840x2160@60forceRenderRes true
- There is a bit of an ugly interaction with some low-res processing going on. I might fix that if I can find the motivation.
- Keep the in-game resolution setting at 720p, that’s the only thing I tested.