Little King’s Porting Story

I was contacted by Ken at XSEED back in 2016 concerning their troubled port of Little King’s Story to PC. You can now read up on the results in this blog entry.

I got to leverage my skills, learned a lot of things, and gained quite some insight into “real world” game code working on this. Never mind getting paid too! Thanks to Ken and XSEED as a whole for the opportunity.

After this experience, I’m now curious about what the market is like for port consulting, improvements, and/or from-the-ground-up ports of niche- to mid-end games. If you work for a company interested in these things, please do contact me and let me know about your case – I’m trying to decide whether to pursue this full-time in the future.

5 thoughts on “Little King’s Porting Story

  1. I’d like to say thank you for everything you’ve done for the gaming community. I wish you success in your future endeavors. Regards.

  2. I know that some people were being optimistic that you were helping out KT with their PC port of Atelier Sophie, but if you’ve been working on this for the last few months then that’s probably not the case, right?

  3. That’s so cool that you got called in to do that Durante. I hope you can make a career out of it, sounds exciting!

  4. It is nice to see that your hard work paid off for you. I hope you will get more such work so people can experience PC games in best performance/graphics possible.

    Thanks for Dsfix as well – never looked back after running it the first time.

  5. I’m calling it now… FROM Software will eventually get in touch with you to port Demon Souls and/or Bloodborne to PC. :D I can dream, right?

    Seriously though, congrats on a sweet paid gig! Maybe Aspyr or another porting company would be interested in your expertise? Aspyr does mac and linux ports, so maybe a windows-based porting team would be a better fit depending on your comfort with the other OSes.

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