I didn’t get as much done today as I wanted to, the enemy trail problem was more tricky to diagnose and fix than I expected.
Anyway, this version adds the following:
- Fixed the enemy shadow/teleport trail location
- Added borderless windowed fullscreen mode option (also fixes alt tab crashing if used, on by default)
- Added option to disable the built-in joystick/gamepad input support (since it doesn’t work anyway, prevents the known input issue with e.g. cycling through weapons, on by default)
DPfix 0.2 alpha download
Known issues with this alpha release:
- The minimap appears in the wrong location
- The borderless fullscreen mode implementation appears to be broken for some people. If the game crashes for you after updating to version 0.2, replace “borderlessFullscreen 1″ with “borderlessFullscreen 0″ in the DPfix.ini file
(If you found this useful, you can consider donating here)
So, Deadly Premonition PC was released today, locked at 720p.
DPfix aims to fix that.
This is the 0.1 alpha release, so don’t expect the features / relative stability of recent DSfix versions — this really has only been tested on my system, and the first half hour or so of the game.
It allows you to set the rendering and display resolutions of the game, and that’s pretty much it. For some of us, that’s the most important thing
Here’s a 2560×1440 screenshot of the game.
More to come, hopefully, later.
As always, donations are greatly appreciated but by no means necessary.
Edit - known issues with this alpha release:
- The minimap appears in the wrong location.
- Teleporting effects of enemies appear in the wrong location.
I’ll have a look at these as soon as possible.
I just released a new version of PtBi.
This is a minor update that should fix the audio problems introduced previously.
Today Agarest: Generations of War releases on Steam.
It’s not a particularly fantastic game, but it’s remarkable in that it’s a PC port of a JRPG developed specifically for the western market. As such, I was interested in seeing it succeed and joined the beta test. It’s a solid PC port, but I still implemented some stuff for fun that might interest one or two people out there, so I gathered it in a small mod.
- Change the internal rendering resolution of the game (e.g. for supersampling)
- Turbo mode which speeds up battle (2x or 4x) and can be toggled by user-configurable keys
- Dump and override textures (as in DSFix)
Not-really-working features, but neat as demo:
Here’s a screenshot of the unmodified base game.
And here’s a modified one (4x supersampling, sprite scaling, turbo)
The AA difference is obviously more visible in scenes with more polygon edges. And you only see the turbo overlay, and not its impact, in a screenshot ;).
Anyway, have fun!
I don’t plan on releasing the source unless someone is particularly interested. It’s mostly just a hack of DSfix as a base, my sprite scaling stuff (which is open source in the PPSSPP project) and some silly pointer chasing/reverse engineering for the turbo feature.