It has been quite a while — I’ve been very busy at work for the past 3 weeks. I also haven’t had time to check/approve blog comments, so now there are 3700 in the moderation queue, and I’m sure at least 98% of those are spam. Sorry if you got stuck there!
Changes:
- Added an FXAA option in addition to SMAA. FXAA is blurrier, but also deals with sub-pixel aliasing better because of that. It’s also very slightly cheaper in terms of performance.
- Added the ability to bind a key to toggle a 30 FPS limit for a short time. By default it’s bound to backspace. This is useful to fix issues with the FPS unlock, see below.
- Greatly improved depth usage in the SSAO shader. This means that the SSAO effect is now more stable at different distances from objects.
As always, consider donating if you like the mod.
Get DSfix 1.8 at the Dark Souls nexus.
(alternative download location)
In other news, I believe that all the possible issues with the FPS unlock are now known, and there is a way to deal with most of them as of version 1.8:
- Sliding down ladders can make you fall through the ground. Workaround: don’t slide down ladders with unlocked FPS.
- Jumping/rolling distance is slightly reduced at 60 FPS. Workaround: in case you need to do one of the 2 or 3 jumps in the game that need maximum distance, use the new toggle key to toggle a 30 FPS limit for the jump, then toggle back to 60 after it.
- Slope interactions are slightly different at 60 FPS compared to 30, which may make you “stuck” at small obstructions from time to time. Workaround: rolling if there is space, walking back and forth a bit if there is not. Toggling the 30 FPS lock for a second in the worst case.
I have been playing for 40 hours or so with unlocked framerate, in single-player, coop and pvp, and I had no other issues.
In conclusion, I hope everyone had a nice couple of weeks and backed Project Eternity!