As I announced previously, I’m now focusing purely on bug fixes until the source code release, which will probably coincide with 1.5.
- Textures with a hash code starting with 0 will now be correctly named when dumped and loaded when overriden (with prefix 0s). Every hash is 8 charaters long.
- Fixed the cause of the latest fullscreen alt-tab crash (hopefully).
- Fixed modified HUD performance, particularly in conjunction with SMAA and VSSAO.
The performance impact should now be negligible.
- Fixed modified HUD not showing effects like poison or bleeding correctly.
Known issues with the modified HUD: boss health bars, subtitles, damage numbers and curses. Configure the HUD modification toggle key to turn it off if you get into a boss fight or another situation where it messes up.
Please please remember to read the README.txt!