Anti-Aliasing comparison tool, MK2

3 years or so back, I wrote a tool to compare anti-aliasing methods. It was designed to accompany my Beyond3D article on the topic.

The tool is still useful, but it has a few issues:

  • It’s based on raw OpenGL code, which means that it’s hard to extend, and somewhat likely to break on driver updates.
  • For the same reason, it’s slightly more difficult to ship without dependencies.
  • It doesn’t offer any temporal anti-aliasing technology, which is currently where much of the most interesting research is happening.
  • Its user interface is terrible, and it doesn’t guide people in any way in terms of interpreting what they see.

To solve these issues, I implemented a very similar tool in Unity.

You can get it here.

It features a whole lot of information about the various AA types it supports in tool-tips, and also includes the currently-in-development Unity temporal anti aliasing.

aatest_2016_10_08_21_22_34_955 aatest_2016_10_08_21_23_02_960 aatest_2016_10_08_21_22_48_516If anyone is interested in the sources I can release them, it’s pretty basic and mostly boring UI stuff.