I just pushed a minor update to GeDoSaTo (which you can download here, as always), mostly to integrate the pull requests and new profiles people have contributed over the past 3 months or so.
With the release of Scholar of the First Sin, I also get a lot of renewed interest and questions about DX11 support in GeDoSaTo. The answer to that is still that I’d love to do it (and I also already laid some of the groundwork for it last year), but I simply don’t have the time right now between some increased load at my “real job” and still trying to get some gaming in. I do of course welcome any contributions, as always.
Speaking of gaming, Pillars of Eternity was released recently, and it’s really really good. You should play it.