I did some small code cleanups, and more crucially, compiled both .dlls in release mode instead of debug mode. I forgot about that for the initial release, so it had a higher CPU performance impact then expected. Do note that there will still be some CPU overhead from the interception compared to running the vanilla game — this is unavoidable.
Is anyone interested in the source for this one? I don’t mind releasing it, but I made it by hacking an existing glintercept plugin so there’s tons of superfluous stuff in there.