PC Games Hardware published an article (in German) about GeDoSaTo.
What surprised me most about it (in addition to the article’s existence) is the difference they measured between performance with GeDoSaTo downsampling and “native” downsampling. I always expected that to be negligible, at least if you use bilinear downsampling, but I never really benchmarked it. I’ll try to see if I can reproduce their results, and what can be done about it.
In other news, I’m getting closer to the next release, which will primarily be about adding a new HDR bloom & eye adaption effect for Dark Souls 2. This image shows it in-game.