DPfix source release

The source code for DPfix is now up on github.

I always planned to do this, but I decided to do so earlier rather than later for a few reasons:

  • 0.8 works perfectly for me, but causes problems on many other systems, and it’s very hard to “remotely” debug issues.
  • I’ll be really busy with work the rest of this week and throughout next week, so I can’t spend as much time on Deadly Premonition (or anything really) as I would like.
  • Someone asked for it.

Now, when I released DSfix I was a bit disappointed by the lack of external contributions. There were a few brave souls, and I’m very grateful, but overall 95% of the code in DSfix is still written by me and untouched.

I think the problem was at least partly a lack of documentation and guidelines on my part, so I just spent over 2 hours writing up a developer README for DPfix. Have a look if you are thinking about contributing, or if you simply want to get a better idea about how Deadly Premonition works or how I create these interceptors.

2 thoughts on “DPfix source release

  1. I don’t know if it will help, but I just had some flickering issues with DP, after trying to quit and open it again a couple of times, I realised I’d loaded up Alan Wake some time today as well. It seems like if I play another game, a restart of my whole computer seemed to fix the flickering problem that occurs afterwards. Not sure if that will help anyone else’s issues.

    Additionally, I haven’t played the original so I’m not positive, but I feel like the use of the flash light should be more obvious, that maybe the PC version is too light? I can’t find any lighting options in the game itself or DPFix, anyone have any idea how to get the game a bit darker?

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