The Witcher 3 Tech Analysis

witcher3_2015_05_19_19_52_05_657I wrote an article about The Witcher 3 for PC Gamer. I focused primarily on some tips for achieving the smoothest possible gameplay, but what I’m really surprised by is the CPU results I obtained.

I might have chosen a bad location for that benchmark, and perhaps I’ll repeat it somewhere else, but I really expected an open world DX11 RPG to be more CPU-heavy. Certainly not playable with two 2.2 GHz cores at 30 FPS and 4 at 60 FPS. Very well done, and another indicator to me that seems to hint towards the gains with future low-level graphics APIs being less pronounced than some expect, outside of very specific use cases.

Of course, that level of control will at the very least be a huge boon to VR rendering, which inherently requires a high framerate, low-latency and extremely consistent performance.

One thought on “The Witcher 3 Tech Analysis

  1. Thanks for this analysis, it was well-rounded except on the AMD GPU test part, but I guess you can’t go out of your way to do that.

    At least with your advice on RTSS I can get a steady 30 FPS on my i7 4470k/R9 290 OC, hope new AMD driver can help me get a 60.

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