DSfix 0.9

Edit: Updated to version 0.9.1, may fix some issues people had with SMAA. DON’T FORGET TO EXTRACT ALL THE CONTENTS OF THE ZIP TO THE DATA DIRECTORY!

I finally made some progress in better understanding how the game renders.

This release should fix some reported bugs:

  • Save backups should now be correctly limited to the amount specified
  • Language override is more resilient in case of crashes (original settings will still be restored at the next shutdown) and cleans up the registry once it restores the original settings

It also introduces 2 new features:

  • HUD-less screenshots can be taken with F5. (This is a bit slow and only does bmp right now, I’ll fix that when I have time)
  • The big one: SMAA integration.

SMAA is integrated correctly with the rendering pipline. Compared to using an injector, this means that (a) you can combine it with any amounts of downsampling (or up) as desired and (b) only the rendered image is processed. You can select the level of SMAA in the ini, from one of the predefined quality presets (off, low, medium, high and ultra).

As always, consider donating if you like the mod.

DSfix version 0.9.1 download

Please please remember to read the README.txt!

275 thoughts on “DSfix 0.9

  1. I’m sorry for my ignorance, but I’m not familiar with some of the terms used in this update. What exactly is SMAA, and what effect does it have on the game?

    • SMAA is just a type of Anti Aliasing, which gets rid of jagged edges especially on diagonal surfaces like rooftops. The best place to see the effect is to warp to Anor Londo and look at the castle off in the distance. The jagginess of the rooftops should be reduced greatly depending on the settings you use.

      Sometimes AA also affects the textures and affects (like magic), blurring them together a bit more – with it enabled some textures will look much sharper – but this is usually fairly rare and not as noticeable in Dark Souls as it is in, say, Alice Madness Returns.

  2. Works perfectly. AA wasn’t a big thing for me at all but it’s a welcome change, and with ultra setting and my resolution set to 1080p using supersampling as well as 540 DOF, I get absolutely no slowdown at all other than what is normal for most games. Amazing work man.

    Still hoping for a mouse fix – that would fix everything for me 100%.

    All is very much appreciated man.

  3. Possible to have the screenshots dumped in their own dir in a future revision? It’s kinda cluttering the game dir right now :)

  4. Your hard work and effort is very much appreciated. When circumstances permit I may donate to show my appreciation for how much I have benefited thanks to your efforts.

    A HUD toggle, fade or some other options would be amazing. Again I appreciate this may not even be possible, but would be much appreciated by folks like me who play on a large screen plasma.

    Keep up the great work.

  5. Hey Durante, i just wanted to say that you did an awesome job! I cant donate right now, but when i can i will.
    I found out that the game locks the 3d clocks frequency of the video card, it doesnt happens always, the problem may occur when you open the game, when youre about to get to the main menu, a black screen appears for just a seconds. Then i get 15 fps in every game. I dont know if it is the game itself or the mod, just to let you know.
    To solve the problem i have to restart the pc.

  6. Hey Peter!

    I went through the read-me file on every single version that you have posted and i have a question. Should I be running the game in full screen mode toggled by the in game PC settings? I understand that the AA and Blur filters need to be turned off but I haven’t seen this question asked yet. The reason I ask is when I toggle the in game full screen off my screen seems to shift to the right and there’s a line of pixels showing up on the left. Sorry if it is a noob question >.<!!

    Thanks for all the great work you are doing. You have made my Dark Souls experience wonderful.

    • You can do either, but in my opinion the best way to run the game is setting it to windowed and the resolution of your monitor, and enabling borderlessFullscreen in DSfix.

      • I get crash with windowed mode and borderlessFullscreen on.

        Runs fine in fullscreen so, it’s not a big deal. :)

        Thanks!

        • After testing some more I’ve found I can’t run in windowed mode at all while using DSFix.

          I get black screen after “checking save data” message and can still hear sounds of the menu when pressing the button.With Borderless fullscreen enabled it just crashes.

          I can run fullscreen without a problem but, was just testing it out.

          amd phenom 710 x3 @3.12ghz
          ati 6870 1gb
          4gb ram
          sata 72000rpm hdd
          corsair 650w psu
          win7 64 ultimate

  7. I want to give some money but paypal is not an option for me, do you have other solutions like google wallet or amazon payment?

  8. I seem to be getting a weird graphical glitch when I have SMAA enabled on Ultra. This occured in the Darkroot Garden. When I had the camera angle at a certain position, I got this really weird graphical glitch / bug where the same image overlays itself, and it’s just expanding this blue glow all across the screen ’till there’s nothing more BUT the blue-ish white glowing. When I move the camera, it turns back to normal again. But at a VERY specific angle, it happens again. I can try and recreate this and take a picture of it.

    • Please post a screenshot (and make sure that it only happens with SMAA enabled, you can toggle SMAA with F3).

        • I get the same. Will try and catch a screenshot. I don’t think it’s related to a kill. I got it crossing a bridge in the forest garden just now, nowhere near an enemy.
          Definitely SMAA related.

          • http://i.imgur.com/ep2Lr.jpg

            Just come back to life at the bonfire by the crest door in the forest. Walked through. Killed nothing. Standing near the mage (he’s not aggro). You can see a bit of tree and a bit of my cape.

            GTX 580, latest beta drivers.

            It triggers in the same place each time, but you have to point the camera in very specific direction. Other places includes over the bridge after Alvina on the way to Sif, and around the mushroom men. Also down by Lance the black knight. So, not exactly random (same places each time) but there’s also no obvious connection between them. No sun flare or anything like that.

          • I should add that simply moving the camera bit entirely fixes this. It’s really not game breaking at all. Just weird.

  9. Great work on the mod updates Durante! ive been following them since .4 and it really makes a difference in the game’s look. Anyway, i put in the .91 fix and it works fine. looks a little better than before so thats good! Only problem is that when killing enemies and they fade away, i sometimes get this wierd graphics glitch where the screen turns a very bright blue and most of the environment kinda melds into the color with a few details being a teal color. No real reason for it that i can find but it is still a problem if im in a heated fight and it does that (which it has) and kills me

  10. hi, i would like to thank you for the work you are investing into this. i also wanted to ask you a question, since you seem to understand a lot about how the game works. in your opinion, is it even possible to fix the issues with the delayed inputs that the game has – e.g., you press a button and it doesn’t do anything, and then two seconds later you roll out of nowhere. i just wanted to ask you if you think it is possible to fix this, or if that would require modifications on a deeper source code level that can’t be done by modders and that has to be done by the developers.
    greetings

    • (The following is based solely on the behavior that I have experienced during my gameplay; it is very possible that I’m wrong, I’m interested in any insight [you] may have.)

      It seems that the input system takes a backseat to the animations queue, which appears to be a parent/priority ‘thread’.

      I’ve noticed that most of the time that I perform delayed actions is when I input something while ~85% through a ‘get-up-from-ground’ animation (or similar), the animation will finish but the input queue doesn’t actually get processed until the next input event.

  11. Please Durante, please, could you do anything with the black window that appears for 4 or 5 seconds during launch? Anything, whatever could be done, to make it disappear, to make it appear minimized or fullscreen, anything that gets ridden of the ugly looking of a misplaced window.

    Thanks in advance

      • Thank you, thank you so much. That would be awesome; this added to all your previous work would make this game look like it isn’t a development snapshot.

        Thank you again.

        • I didnt mean to be rude at the developers of this awesome game. It was more talking of a feel. And that feel is so much improved with your contributions. All my respect too for the creators of this original gem.

  12. Ooohh SMAA support :)

    And not only that – I see you used the same SMAA.fx and SMAA.h files as InjectSMAA.
    The makes it possible for me to port my SweetFX mod to run using dsfix.
    I suspect it will even be easy – That said I will have be coding blind as I don’t have Dark Souls, which complicates things.

    Are you OK with people modding your mod?

    • No. And if there was I wouldn’t do it. Falling into a hole and losing 13k souls and 3 humanity is part of the game.

  13. Good, antialiasing works, even if the result is often subtle. Game crashes when returning to game after an ALT+TAB (it used to work on previous releases).

    • I can confirm what Franpa said in the previous posts: v.0.9.1 does NOT crash if smaa is enabled, if it is set to 0 in the .ini or if you disable it ingame using F3, then alt-tab, the game crashes when you return to the game. Franpa uses a geforce, I use a radeon, so this is not graphic card dependent.

      • I just tried it and it only crashes Ingame, the Menu works fine with Alt+Tabbing. I also had the setting at “0″ when it did crash, “3″ worked fine I think.
        AMD6900
        Intel2500k
        8GB Memory

          • It seems to be a bug that happens when SMAA is set to 0. I have tried setting SMAA to a value of 3 as well as 4 and it lets me alt tab safely.

            Windows 7 x64
            Geforce 560Ti 2GB VRAM
            6GB RAM
            Intel i7 920

            Problem signature:
            Problem Event Name: APPCRASH
            Application Name: DATA.exe
            Application Version: 1.0.0.1
            Application Timestamp: 50090197
            Fault Module Name: DINPUT8.dll
            Fault Module Version: 0.0.0.0
            Fault Module Timestamp: 504656a0
            Exception Code: c0000005
            Exception Offset: 00007e6d
            OS Version: 6.1.7601.2.1.0.768.3
            Locale ID: 3081
            Additional Information 1: 0a9e
            Additional Information 2: 0a9e372d3b4ad19135b953a78882e789
            Additional Information 3: 0a9e
            Additional Information 4: 0a9e372d3b4ad19135b953a78882e789

          • It won’t exhibit it until after you have loaded your save game, forgot to mention that too.

          • Oha dn that crash log is from the game crashing during gameplay though it is 100% identical to the one I get when triggering the alt-tab crash.

  14. Yesterday I reached Blighttown and when I reach the first bonfire (the one near the 2 dogs), if I look to the torches on the way to go below (to the next bonfire) I have 15 fps…
    I read that most of the people have stable 30 fps there…
    My HW: AMD phII x4 @ 3.4, nvidia gtx 470 and 8 gb ram. The hardware must be not a problem (performance).
    I tried to remove the dsfix to check if there was the problem, but no… even with the vanilla I have 15 fps there…
    I read that people ( with a lot of different hardware configurations) are having problems with the particles (like the torches or the water), looks like this is my problem, because the only moments when I had 15 fps, was with the dragon on the bridge (the fire) and with the gaping dragon (with the smoke/dirt that comes out when it runs).
    I couldn’t find any solution… well… some people says that the problem is fixed putting the graphics config from the nvidia control panel to performance, but it didn’t work for me… also I tryed to change lot of things in the control papel, nvidia inspector, dsfix, deleting the dsfix…. and anything worked.
    Any ideas?
    And of course, great job with the fix and nice release :) The SMAA works fine
    Thanks.
    Dex815

    • Tell me please Dex815 if that release fix your FPS problem? because i have the same probleme with HD6850 and Core 2 quad. Thank you

      • The new version of the fix doesn’t solve it.
        Also I tried to use last nvidia beta drivers and also with the last stable drivers and there is no difference… still 15fps in blighttown with the torches…
        The problem is not in the hardware because I have seen people with this problem using AMD/Intel, ATI/Nvidia, high end and low end hardware…
        The problem must be somewhere in the configuration of the graphic card (nvidia panel/amd panel) or in some other software that creates problems (maybe some antivirus, hardware monitor [like MSI afterburner], OC programs, or something like that).
        When I get back at home, I will try to stop some programs to check if it fix the problem.
        I’ll tell you if there is some improvement :)
        S!

        • Thank you Friend, this game maked me very tierd, i tryed so mutch fix/profile/settings but no way, so i decided to wait until a new driver or officiel patch from from software,so good luck for you and dont forget to send me if you fix the probleme i’ll be very happy

  15. Can I ask Durante, what is the max downsampling rez + SMAA you can manage and keep a steady 30 FPS on your 660 Ti?

    You really know your stuff. All the visual tweaks are so welcomed. I’m not obsessive about graphics but if you can have one of the best games made in years and all the eye candy to go with it that’s a nice combination.

    If I could hope for an update it would include the option to shrink the HUD down about 50% or so and then I couldn’t imagine wanting anything more from the port; bar the FPS unlocked, but that is hard coded into the game and engine.

    How have you not been offered an internship or interview with at least a local indie dev?

    • I’m currently using 2560×1440 with SMAA “high” on my 660ti. (and 1080 DoF)
      That’s stable outside of activating bonfires and special situations where the whole screen is filled with some particle effect.

      I also want the HUD size adjustment, but it’s a bit harder than I expected. I hope I’ll get it done!

      • I too am utilizing the same settings on my AMD 6950 2GB:
        -Internal Resolution: 2560×1440
        -Filtering: 1
        -SMAA: @max value (Ultra)

        *But I am not down-sampling via the wrapper, I am downsampling via
        -> http://www.forum-3dcenter.org/vbulletin/showthread.php?p=9282115#post9282115

        It gives a more Anti-Aliased(edge blur_cinematic) look I guess…Not completely sure, but I switched back and forth before coming to this conclusion.

        Also Forcing following settings via CCC
        -8xAF
        -8xAA(SSAA) <- not sure if this has any effect in the game*, but I see the effect of not using – vs – using it at the first loading screen upon game launch with some kind of effect

        GPU Utilization currently is around 40+

  16. I was using version .6 with helix mod for 3d vision has anyone tried a newer version with 3d.

    Is it still better to use AF on the driver level and how does smaa go with 4X msaa from the driver level

    • It’s still better to use driver-level AF. As for SMAA, you can’t combine it with a driver level override, sorry. However, the integrated SMAA can be combined with downscaling (unlike a driver level override).

  17. Dude, can you make dark souls 5:3 aspect ratio compatible if possible? I still have black bars at 1280×1024 (max res of my monitor) and I disabled AA and Blur.

    • Aspect ratio adjustments are on my list of things to do, but first I need to understand how the game sets the projection matrix.

  18. Everything working fine on my end. Could only notice the SMAA once I put it up to High. Doesn’t seem to have quite the effect on jaggies that I would have thought it did. Then again I never tried SMAA injection before.

    Great job as always petert, you’re the master!

  19. How do you get the backups to work? I ended up with a corrupted save and tried to use the backups but the only option I have when just changing file names is “New Game”. Help!?

    • There should be one .sl2 file in the save folder and several backups. You need to remove or rename the .sl2 file and rename the backup you want to use to its name.

    • I’m sorry man but that doesn’t look that great.. Just ruins the beautiful lighting the game already has. Plus they have their own constantly shifting contrast filter on everything already to help shift moods between zones. Everything looks the way it’s “supposed” to already when it comes to the colours.

  20. works fine until I hit the ‘press start’ screen, at which the game doesn’t load up anything else. the game recognizes inputs and I can start to create a character but the game screen won’t stop looking like http://i.imgur.com/E6WdL.png .

    the last version that didn’t straight up crash at the start menu was v0.5

  21. Krom, also happened to me. Setting the ini to en-GB doesn’t work anymore for me since 0.9. I have set it to “en”, not “en-GB” and it worked!

      • Setting it to “en” instead of “en-GB”(I was too tired and didn’t read the comment in the ini carefully enough, my fault! ;-) ) in 0.8 was what kind of broke lots of things for me in the first place. It was working in as much as forcing Dark Souls to use english, however it was leading to a slew of side effects like applications relying on .NET not crashing because of “cannot find locale” errors.

        Deleting the registry entry like Peter said has fixed it now though, it works with “en-GB”.

  22. Experiencing crash immediately after launch with v0.8 and v0.9.1. Launch game, opens a white window, immediately get the ‘the application has crashed’ dialog from Windows. Deleting the movies from ‘movWW’ and endless modification of dsfix.ini settings have had no effect

    v0.7.5 and prior work flawlessly.

    Windows7 Ultimate x64
    i7 2600k
    GTX 680 (Nvidia driver 306.02 Beta)

    • Set logLevel to 12 and post the log please.

      Oh, and you did delete the d3d9.dll when trying the later versions, right?

      • Wow, that was an impressively quick response!

        Yes, all existing revisions of dsfix are removed in their entirety before a new version is ‘installed’.

        Peter, thanks, I can’t put into words how much I appreciate what you’re doing.

        INCOMING LOG:
        ===== Tue Sep 04 20:02:16 2012 =====
        ===== start DSfix 0.9.1 = fn: D:\games\Steam\steamapps\common\Dark Souls Prepare to Die Edition\DATA\DATA.exe
        = Settings read:
        - renderWidth : 1680
        - renderHeight : 1050
        - filteringOverride : 2
        - dofOverrideResolution : 540
        - disableDofScaling : false
        - smaaQuality : 4
        - logLevel : 12
        - disableCursor : true
        - captureCursor : true
        - overrideLanguage : none
        - skipIntro : true
        - enableBackups : false
        - backupInterval : 1500
        - maxBackups : 10
        - dinput8dllWrapper : none
        - borderlessFullscreen : true
        - forceFullscreen : false
        - forceWindowed : false
        - presentWidth : 1280
        - presentHeight : 720
        - enableVsync : false
        - fullscreenHz : 60
        - d3dAdapterOverride : -1
        =============
        CreateDevice ------ Adapter 0
        - requested mode:
        - - Backbuffer(s): 0 x 0 D3DFMT_UNKNOWN *0
        - - PresentationInterval: 0 Windowed: true Refresh: 0 Hz
        RenderstateManager resource initialization started
        RenderstateManager resource initialization completed
        Detouring: Detoured successfully
        CreateDevice ------ Adapter 0
        - requested mode:
        - - Backbuffer(s): 1680 x 945 D3DFMT_A8R8G8B8 *1
        - - PresentationInterval: 2147483648 Windowed: true Refresh: 0 Hz
        RenderstateManager resource initialization started
        RenderstateManager resource initialization completed
        DetouredD3DXCreateTexture
        CreateTexture w/h: 1280/ 720 format: D3DFMT_A8R8G8B8 RENDERTARGET=1
        - OVERRIDE to 1680/1050!
        SetRenderTarget 0, 15CDE7E0
        SetDepthStencilSurface 00000000

        • Ok, I assume the reason for the crash is the double CreateDevice call. However, sadly I have no idea what’s causing that.

          Can you also post the log of any earlier version that is working?

          • So, I ran 0.7.5, got to the main menu like normal, then quit via the ‘quit dark souls’ button.

            I experienced no errors or abnormalities, intro was skipped, the game ran in a bordless window at the specified resolution of 1680×1050.

            The log file is >286k lines. Which I find hilarious, so I uploaded it to mediafire for you, hahahaha.

            http://www.mediafire.com/?rx2t458vo4u3vl6

          • I had this exact issue with 0.8, it was MSI afterburner.

          • I am running EVGA’s Precision X utility, I haven’t even considered disabling it and doing a test run, I’ll do that later today and post back.

          • That CreateDevice may be from Steam Overlay. Consider to log caller thread/process id.

          • Just did a test run without Precision X running, I experienced no crashes, everything seemed to be functioning flawlessly.

            Kind of frustrating, I use Precision X to display my GPU settings and FPS on my G15′s LCD panel, but not frustrating enough to go back to 0.7.5 and lose SMAA, lol.

            I may be completely wrong, but it seems to me that this ‘bug’ was generated by changing dsfix from d3d9 to dinput, something about utils that latch onto/look at d3dX processes don’t know what to do with dinput. (or possibly dsfix doesn’t know what to do with d3dX calls now) [But like I said, I'm probably wrong, I'm a web developer, not an application/game developer]

    • I had same crash with windows error at launch when trying to run the game windowed with borderlessFullscreen on.

      It would crash as soon as it says checking save data.Disabled and it working now.

  23. Awesome. Can you work on fixing the audio issue sometime? The game is not playable when the majority of the ambient sound is missing. I have a VIA sound card.

      • Okay, that is understandable. Maybe you could try to find someone who does? I hate to sound pushy and I really do appreciate all the work that you have done and will (probably) continue to do but this is a deal-breaking issue for me and it has received next to zero attention.

    • If you don’t have a surround sound setup, make sure that your computer isn’t set to use surround sound. If you do, make sure it IS set up for that.

      I had a problem where I could only hear certain sounds. Some sounds were at a weird volume and a bunch weren’t playing at all. It turned out this was caused by using my headphones (stereo only) through my surround sound system.

      Try switching sound devices, or using a different audio port if you have one, or go into the properties for your speaker device and make sure that you have the right number of speakers selected, etc.

      • It’s set to stereo 2.0 with both speakers enabled and the results are the same with the headset port and on the front speaker port. When set to 5.1 any sound that is meant to be played from any of the non-existent speakers isn’t played at all, with or without them enabled.

  24. Terrific work so far Peter!

    As I stopped by to give a bug report (after speding 3 days of troubleshooting my PC behaving wildly, I had traced that down to me using an invalid locale in dsfix.ini) I noticed you seem to have fixed that yourself meanwhile.

    However, 0.9.1 language override doesn’t work for me at all. Setting it to en-GB leaves me with unchanged german text (I have german/austria locale). Could it be that my previous invalid locales in dsfix left me with some invalid registry keys?

    • That could be. If there is a PrevLocale value in HKEY_CURRENT_USER\Control Panel\International then delete it.

      • IMO this workaround should be included in readme.txt. I’ve had been having the same problem with language override don’t working with 0.9/0.9.1. I still have problem with the DSfix refusing to restore locale to what it was prior to the game launch but, well, it’s not that big of a problem, I could fix it with a simple MSYS BASH or CMD script wrapper restoring registry settings to what they should be right after the game process terminates.

      • I have the same problem, but there is no PrevLocale value, just LocaleName, which of course stores my correct de-DE value. Too bad it doesn’t work anymore like it did prior to 0.9

  25. I want to put it to 640×480 to have it run at smoother 30fps.

    However, it crashes when I put the vertical resolution at anything lower than 720.

    Somehow, it still works when I put it at 640×720.
    Is there any way to freely set the vertical resolution?

    • You have to rename the “movWW1″ folder, the game apparently can’t play the files with a resolution lower than that.

  26. Work just fine…no problemo with SMAA enabled(Phenom X4 965 BE and GTX 580)! But my eye dont see many difference! Peter please tell me where to watch??! But still you can see the textures of the character! Are clearer!Sorry for may bad Eng! God bless you!

  27. so just drop the dsfix folder in altogether? i shouldn’t put the SMAA files in without a folder?

  28. I’m sorry for my previous post…i didn’t put the dsfix folder in the DATA directory lol…now it works fine.
    Great job thank you very much!!!

  29. I’m having issues myself, it says “D3DPERF_EndEvent” can’t be loaded from the d3d9.dll or something similar.

        • yes, happens to me too, alt+tab kills the game when you return :( , this did not happen in previous versions

          • Yep, me too !
            Which sucks because I’m always alt-tabing in and out.

            Sidenote;
            Thanks for the tremendous amount of work put in to this Durante !!

          • More:
            In addition to not being able to alt-tab,
            it seems you can’t change to windowed / fullscreen from in-game either.

          • crashes when i alt-tab back to game now. screen turns white and crashes. other than that seems 2 be running smoother.

      • I have the same issue, turning on SMAA anything higher than 0 the game crashes on launch.
        Nvidia GTX285 running latest beta drivers

      • I’ve been running every update of DSFix — I delete the old dll/ini, put the new ones in. Am I supposed to put some other files in the Data directory?

      • I don’t have crashing, but SMAA doesn’t seem to be having an effect. I tried toggling it on and off as per your advice to another poster, but still no effect. I am running in 2280×1620 with super-sampling option one selected.

        I don’t really need it, because at that res with 1080p DoF it’s not needed, but thought you should know. I am running Windows 7 64-bit, C2D E8500, 8GB RAM, eVGA Nvdia 480GTX superclocked, Auzentech XI-FI 7.1 Audio. All drivers up to date. Am happy to provide any data you may need.

        • After closer inspection it appears that the SMAA is working. It’s just very subtle (even on ULTRA) and is noticeable when I get right up close to the screen. Look forward to future updates.

  30. Crash with DSfix 0.9!!
    Previous versions didn’t give me any problems!!
    i5 2500k – 570 GLH

    • I have big Problem, on my Laptop I7 4GB Radeon 6990 Starts the game, but if i want to go on the game crashes. Problem is the Laptop Monitor ist only on default 63hz fixed. If i put older Screen on Laptop and start with 60 hz it runs. I want use my Laptopmonitor, changed Game ini and Fix ini but same result – have anyone ideas??

    • Game works ok but I can no longer alt-tab out, when I go back to the game it stops responding.

      Went back to version 8, all ok again.

  31. Oh, awesome!

    Do you have any plans to add other rendering effects or graphical enhancements at some point in the future, or perhaps a framework for other developers to continue where you left off (i.e. to add new functionality to the rendering pipeline)?

    • Yes, I plan more stuff. I never write about it since I don’t want people to be disappointed in case something doesn’t work out.

      As for other people adding on to it, a fully-fledged framework would be a lot of grunt effort for something which may not even pay off, but once I make DSfix an open source project anyone will be able to contribute (and I can still manage and “QA” check those contributions before making releases).

  32. Updated to beta drivers and now it’s working.

    I crashed a few times trying to set things to borderless windowed mode, but it looks ok now.

  33. Got into a boss fight and crashed.

    I have a 2x GeForce 570

    These are the settings I had.

    renderWidth 1920
    renderHeight 1080
    dofOverrideResolution 0
    disableDofScaling 1
    filteringOverride 0
    smaaQuality 0
    borderlessFullscreen 1
    disableCursor 0
    dinput8dllWrapper none
    captureCursor 0

  34. could there be a program interfering with the mod on your computer? or perhaps your processor is part of the problem?

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