I just added a new option to GeDoSaTo, forceAnisoLevel.
# Forces an anisotropic filtering level
# 0 = no override
# N = force Aniso level N on all surfaces (eg. N=16)
# NOTE: this is more "brutal" than the driver-level override, and may break the graphics
# in some games. Outside of special circumstances (e.g. FF13), you should rather use a
# driver-level override.
You can use this option in any game, but it only makes sense in a select few. If you force anisotropic filtering in the driver, it’s smart about which surfaces … Continue reading
Another small update to fix some reported issues: Fixed lack of postprocessing when disabling HuD Fixed crash on alt-tab (again) The latter took a lot more time to figure out than I expected. It seems that the game is actually … Continue reading
I just pushed a new version once again, with these improvements/additions: Added shadow scale option (increases shadow resolution) Added settings for the number of MSAA samples and coverage sampling (that is, CSAA or EQAA depending on your GPU) Mitigated issues … Continue reading
There’s a new version of GeDoSaTo with a new FF13 plugin up now. It includes these improvements: Fixed crash on Alt-tab Fixed all known instances of cut-offs (including e.g. items and settings) without introducing artifacts Fixed AMD user issues and … Continue reading
It’s somewhat traditional (well, since last year) to have a Final Fantasy-related Christmas update. This time around, I fixed a variety of bugs/missing features which made GeDoSaTo incompatible with Lightning Returns. After doing that, I also quickly discovered a PSHash … Continue reading
As a holiday special so to speak, today I’m releasing GeDoSaTo 0.16. The TL;DR version of the updates is this: Fixed a number of memory leaks which caused instability in pretty much all games. In some (most?) it was unnoticeable, … Continue reading
So, much earlier than I expected to, I’m able to present what everyone was waiting for: DSfix 2.3 supporting the Steamworks version of the game! There is only one change, and that is updating the address offsets for the FPS … Continue reading