Forcing Anisotropic Filtering with GeDoSaTo (in FF13 and elsewhere)
I just added a new option to GeDoSaTo, forceAnisoLevel.
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# Forces an anisotropic filtering level # 0 = no override # N = force Aniso level N on all surfaces (eg. N=16) # NOTE: this is more "brutal" than the driver-level override, and may break the graphics # in some games. Outside of special circumstances (e.g. FF13), you should rather use a # driver-level override. forceAnisoLevel 0 |
You can use this option in any game, but it only makes sense in a select few. If you force anisotropic filtering in the driver, it’s smart about which surfaces … Continue reading